 |
CHAPTER 6
tables and vehicle metrics
6.1 Vehicle And Weapon Tables
It is not necessary to understand or digest the tables in this chapter, they are
provided for the curious and can help explain certain perceived behavior of entities
within the campaign.
Knowing that Black Hawk helicopters cruise at 85 knots may aid you when escorting them,
or that the air radar detection range of the SA-19 is 8km and can't detect objects below
10m (approx. 40ft). A study of the data can reveal weaknesses which you can exploit during
combat.
Vehicles / Entities
Cruise Speed/Altitude
Speed is in knots, altitude in meters for normal cruising flight.
Structure Points
The amount of damage an object can take before it is destroyed.
Scan Interval
Time in seconds between all sensor sweeps.
Air/Ground Threat
The higher the value, the greater the perceived threat. Entities will
engage their greatest perceived threat when attacked. Thus a helicopter engaged by a Black
Hawk (Air Threat value of 0.8) will continue to retaliate against it until it is attacked
by an ever greater threat such as an RAH-66 Comanche (Air Threat value of 1.0).
Note:
All ranges in Meters unless specified. |
|
Table 1 - Helicopters
and Fighter Aircraft
Name |
Cruise
Speed |
Cruise
Alt |
Structure
Points |
Recon
Range |
Ground
Scan Range |
Air
Scan Range |
Scan
Interval |
Air
Threat |
Ground
Threat |
AH-64D
Longbow |
110 |
40 |
600 |
5,000 |
5,000 |
5,000 |
10 |
1 |
1 |
Mi-28
Havoc |
110 |
40 |
600 |
5,000 |
5,000 |
5,000 |
10 |
1 |
1 |
RAH-66
Comanche |
100 |
40 |
500 |
5,000 |
5,000 |
5,000 |
10 |
1 |
1 |
Ka-52
Hokum |
90 |
40 |
650 |
5,000 |
5,000 |
5,000 |
10 |
1 |
1 |
UH-60
Black Hawk |
85 |
40 |
650 |
5,000 |
5,000 |
5,000 |
10 |
0.8 |
1 |
Mi-24D
Hind |
80 |
40 |
650 |
5,000 |
5,000 |
5,000 |
10 |
0.8 |
1 |
CH-46E Sea
Knight |
70 |
40 |
750 |
3,000 |
0 |
0 |
10 |
0 |
0 |
Ka-29
Helix B |
75 |
40 |
750 |
5,000 |
5,000 |
0 |
10 |
0 |
1 |
CH-3 Jolly
Green Giant |
70 |
40 |
800 |
3,000 |
0 |
0 |
10 |
0 |
0 |
Mi-17 Hip |
75 |
40 |
800 |
5,000 |
5,000 |
0 |
10 |
0 |
1 |
CH-47D
Chinook |
70 |
100 |
800 |
3,000 |
0 |
0 |
10 |
0 |
0 |
Mi-6 Hook |
70 |
100 |
1,000 |
3,000 |
0 |
0 |
10 |
0 |
0 |
A-10A
Thunderbolt |
300 |
700 |
850 |
6,000 |
5,000 |
5,000 |
10 |
0.8 |
1 |
Su-25
Frogfoot |
300 |
700 |
850 |
6,000 |
5,000 |
5,000 |
10 |
0.8 |
1 |
F-16
Fighting Falcon |
450 |
900 |
700 |
10,000 |
10,000 |
10,000 |
10 |
1 |
1 |
MiG-29
Fulcrum |
450 |
900 |
700 |
10,000 |
10,000 |
10,000 |
10 |
1 |
1 |
AV-8B
Harrier |
350 |
800 |
700 |
6,000 |
5,000 |
5,000 |
10 |
0.8 |
1 |
Yak-41
Freestyle |
350 |
800 |
700 |
6,000 |
5,000 |
5,000 |
10 |
0.8 |
1 |
F/A-18
Hornet |
450 |
1,000 |
700 |
10,000 |
10,000 |
10,000 |
10 |
1 |
1 |
Su-33
Flanker |
450 |
1,000 |
700 |
10,000 |
10,000 |
10,000 |
10 |
1 |
1 |
|
|
Table 2 - Ground
Vehicles
Name |
Speed |
Type |
Structure Points |
Recon Range |
Ground Scan Range |
Air Scan Range |
Scan Interval |
Air Search Min |
Air Search Max |
Air Threat |
Ground Threat |
M1A2
Abrams |
20 |
Tracked |
1,500 |
2,000 |
4000 |
2,000 |
15 |
10 |
1,000 |
0.333 |
1 |
T-80U |
20 |
Tracked |
1,350 |
2,000 |
4000 |
2,000 |
15 |
10 |
1,000 |
0.333 |
1 |
M2A2
Bradley |
20 |
Tracked |
1,000 |
3,000 |
4000 |
4,000 |
15 |
10 |
2,000 |
0.666 |
1 |
BMP-2 |
20 |
Tracked |
1,000 |
3,000 |
4000 |
4,000 |
15 |
10 |
2,000 |
0.666 |
1 |
BMP-3 |
20 |
Tracked |
1,000 |
2,000 |
5000 |
2,000 |
15 |
10 |
2,000 |
0.666 |
1 |
M113A2 |
20 |
Tracked |
800 |
2,000 |
0 |
2,000 |
15 |
10 |
1,000 |
0.333 |
0 |
BTR-80 |
20 |
Wheeled |
800 |
2,000 |
0 |
2,000 |
15 |
10 |
1,000 |
0.333 |
0 |
M1025
HumVee |
20 |
Wheeled |
650 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
BRDM-2 |
20 |
Wheeled |
650 |
1,000 |
0 |
2,000 |
15 |
10 |
2,000 |
0.333 |
0 |
M109A2 |
20 |
Tracked |
600 |
2,000 |
0 |
2,000 |
15 |
10 |
1,000 |
0.333 |
0 |
2S19 |
20 |
Tracked |
600 |
1,000 |
0 |
2,000 |
15 |
10 |
1,000 |
0.333 |
0 |
M270 MLRS |
20 |
Tracked |
700 |
2,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
BM-21 Grad |
20 |
Wheeled |
700 |
2,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
M163
Vulcan |
20 |
Wheeled |
600 |
2,000 |
0 |
2,000 |
15 |
10 |
1,000 |
0.666 |
0 |
SA-19
Grison |
20 |
Tracked |
600 |
6,000 |
0 |
8,000 |
15 |
10 |
4,000 |
1 |
0 |
M1037
Avenger |
20 |
Wheeled |
600 |
4,000 |
0 |
5,000 |
15 |
10 |
3,000 |
1 |
0 |
M48A1
Chaparral |
20 |
Wheeled |
600 |
4,000 |
0 |
5,000 |
15 |
10 |
3,000 |
1 |
0 |
SA-13
Gopher |
20 |
Wheeled |
600 |
3,000 |
0 |
5,000 |
15 |
10 |
3,000 |
1 |
0 |
M998
HumVee |
20 |
Wheeled |
350 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
UAZ-469B |
20 |
Wheeled |
350 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
M923A1 Big
Foot |
20 |
Wheeled |
350 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ural-4320 |
20 |
Wheeled |
300 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
M978 HEMTT |
20 |
Wheeled |
300 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ural Fuel
Tanker |
20 |
Wheeled |
300 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Infantry |
0 |
Foot |
20 |
1,000 |
0 |
5,000 |
15 |
5 |
3,000 |
1 |
0 |
Note: Tanks and other armoured vehicles
have between 6 to 8 smoke grenades.
|
|
Table 3 - Ships
Name |
Speed
(knots) |
Structure Points |
Recon Range |
Air Scan Range |
Scan Interval |
Air Search Min |
Air Search Max |
Air Threat |
Ground Threat |
Tarawa
Class |
24 |
12,000 |
8,000 |
10,000 |
15 |
10 |
5,000 |
1 |
0 |
Kiev Class |
32 |
15,000 |
8,000 |
10,000 |
15 |
10 |
5,000 |
1 |
0 |
Oliver
Hazard Perry Class |
29 |
8,000 |
6,000 |
10,000 |
15 |
10 |
5,000 |
1 |
0 |
Krivak II
Class |
32 |
8,000 |
6,000 |
10,000 |
15 |
10 |
5,000 |
1 |
0 |
Landing
Craft Utility |
8 |
1,000 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
LCAC (air
cushion) |
8 |
1,000 |
1,000 |
0 |
0 |
0 |
0 |
0 |
0 |
Aist Class |
8 |
1,000 |
1,000 |
2,000 |
15 |
10 |
1,000 |
0.66 |
0 |
|
|
Ammunition and Explosives
Damage Soft/Hard
Objects are categorized as either soft or hard targets. These values
indicate the amount of damage they transfer to either soft or hard objects. For example, a
Stinger will do 300 points of damage to a soft target such as a helicopter, but no damage
to a hard target such as a city block.
Guidance |
IR |
Passive Infra-red |
Lsr |
Active Laser |
R(s) |
Radar (semi-active) |
RC |
Radio Command |
|
|
Table 4 - Surface To Air
Missiles (SAMs)
Name |
Damage Soft |
Damage Hard |
Guidance |
Seeker FOV |
Weight |
Min Range |
Max Range |
Velocity |
G Max |
Burn Time |
Cruise Time |
Chaparral |
300 |
0 |
IR |
120 |
0 |
500 |
5,000 |
850 |
15 |
5.437 |
3.004 |
FIM-92A
Stinger |
300 |
0 |
IR |
80 |
0 |
500 |
5,000 |
680 |
15 |
4.281 |
5.055 |
SM-1MR
Standard |
300 |
0 |
R (s) |
120 |
0 |
500 |
30,000 |
850 |
10 |
8.155 |
30.977 |
Sea
Sparrow |
300 |
0 |
R (s) |
120 |
0 |
500 |
55,000 |
850 |
10 |
8.155 |
60.389 |
SA-7 Grail |
300 |
0 |
IR |
60 |
0 |
500 |
3,200 |
510 |
15 |
3.126 |
4.558 |
SA-13
Gopher |
400 |
0 |
IR |
50 |
0 |
500 |
5,000 |
510 |
10 |
4.689 |
7.230 |
SA-19
Grison SAM |
450 |
0 |
RC |
60 |
0 |
500 |
8,000 |
890 |
15 |
5.708 |
5.974 |
SA-N-3
Goblet |
350 |
0 |
RC |
90 |
0 |
500 |
24,000 |
952 |
10 |
9.195 |
20.371 |
SA-N-4
Gecko |
400 |
0 |
RC |
90 |
0 |
500 |
12,000 |
850 |
10 |
8.155 |
9.800 |
|
|
Table 5 - Air To Air
Missiles (AIMs)
Name |
Damage Soft |
Damage Hard |
Guidance |
Seeker FOV |
Weight |
Min Range |
Max Range |
Velocity |
G Max |
Burn Time |
Cruise Time |
AIM-92
Stinger |
550 |
0 |
IR |
80 |
13.6 |
500 |
5,000 |
680 |
15 |
4.281 |
5.055 |
AIM-9M
Sidewinder |
1000 |
0 |
IR |
80 |
0 |
500 |
18,000 |
850 |
15 |
5.437 |
18.298 |
AIM-120
AMRAAM |
1400 |
50 |
R (a) |
90 |
0 |
500 |
65,000 |
1300 |
15 |
8.495 |
45.589 |
Igla-V |
550 |
0 |
IR |
60 |
18.2 |
500 |
5,200 |
850 |
15 |
5.437 |
3.239 |
AA-8A
Aphid |
1132 |
40 |
IR |
60 |
0 |
500 |
10,000 |
1000 |
15 |
6.456 |
6.611 |
AA-8B
Aphid |
0 |
0 |
R (s) |
60 |
0 |
500 |
15,000 |
1000 |
15 |
6.456 |
11.611 |
AA-10A
Alamo |
1220 |
40 |
R (s) |
60 |
0 |
500 |
40,000 |
1500 |
15 |
9.854 |
21.575 |
AA-10B
Alamo |
1250 |
40 |
IR |
60 |
0 |
500 |
20,000 |
1500 |
15 |
9.854 |
8.242 |
AA-11
Archer |
1300 |
40 |
IR |
60 |
0 |
500 |
30,000 |
850 |
15 |
5.437 |
32.416 |
|
|
Table 6 - Air To Ground
Missiles
Name |
Damage Soft |
Damage Hard |
Guidance |
Seeker FOV |
Weight |
Min Range |
Max Range |
Velocity |
G Max |
Burn Time |
Cruise Time |
AGM-114L
Hellfire |
2,000 |
2,000 |
R (a) |
60 |
45 |
500 |
8,000 |
442 |
10 |
3.996 |
15.876 |
AGM-114K
Hellfire II |
2,000 |
2,000 |
Lsr |
60 |
45 |
500 |
8,000 |
442 |
10 |
3.996 |
15.876 |
AGM-65D
Maverick |
3,000 |
3,000 |
IR |
20 |
0 |
500 |
24,000 |
340 |
5 |
5.912 |
67.197 |
AGM-65F
Maverick |
3,000 |
3,000 |
IR |
20 |
0 |
50 |
24,000 |
340 |
5 |
5.912 |
67.197 |
Ataka |
2,000 |
2,000 |
RC |
50 |
42.5 |
500 |
6,000 |
400 |
10 |
3.568 |
12.993 |
Vikhr |
2,500 |
2,500 |
Lsr |
50 |
0 |
500 |
8,000 |
400 |
10 |
3.568 |
17.993 |
AT-6
Spiral |
744 |
744 |
RC |
40 |
0 |
500 |
7,000 |
340 |
10 |
2.956 |
18.893 |
AS-10
Karen |
1,000 |
1,000 |
IR |
20 |
0 |
500 |
10,000 |
340 |
5 |
5.912 |
26.021 |
AS-14
Kedge |
6,354 |
6,354 |
Lsr |
20 |
0 |
500 |
40,000 |
340 |
5 |
5.912 |
114.256 |
|
|
Table 7 - Unguided
Rockets
Name |
Damage Soft |
Damage Hard |
Weight |
Min Range |
Max Range |
Velocity |
G Max |
Burn Time |
Cruise Time |
Hydra 70
M255 |
500 |
120 |
6 |
100 |
5,000 |
850 |
30 |
2.718 |
4.443 |
Hydra 70
M261 |
600 |
400 |
6 |
100 |
5,000 |
850 |
30 |
2.718 |
4.443 |
LAU-69/A |
450 |
50 |
0 |
100 |
5,000 |
850 |
30 |
2.718 |
4.443 |
S-5 |
200 |
30 |
0 |
100 |
3,000 |
700 |
30 |
2.209 |
3.103 |
S-8 |
400 |
200 |
11.3 |
100 |
4,000 |
750 |
30 |
2.379 |
4.065 |
S-13 |
600 |
400 |
68 |
100 |
6,000 |
800 |
30 |
2.548 |
6.146 |
|
|
Table 8 - Ballistic
Weapon Data
Name |
Damage Soft |
Damage Hard |
Weight |
Min Range |
Max Range |
Muzzle Velocity |
Rate Of Fire |
Burst Duration |
12.7mm
Round |
4 |
0 |
0 |
0 |
1,800 |
600 |
1,000 |
3 |
M61A1
20mm Round |
12 |
0 |
0 |
0 |
1,600 |
884 |
1,000 |
3 |
M197
20mm Round |
12 |
0 |
0 |
0 |
1,600 |
884 |
1,500 |
3 |
GAU-12/U
25mm Round |
15 |
3 |
0 |
0 |
1,600 |
1,051 |
1,650 |
3 |
M242
25mm Round |
16 |
6 |
0 |
0 |
3,500 |
1,000 |
1,000 |
3 |
GAU-8/A
30mm Round |
100 |
100 |
0 |
0 |
1,200 |
1,030 |
2,100 |
3 |
M230
30mm Round |
30 |
15 |
495 |
0 |
1,200 |
792 |
625 |
3 |
M75
76mm Round* |
450 |
450 |
0 |
2,571 |
4,000 |
198 |
1 |
0 |
M256
120mm Round |
634 |
634 |
0 |
0 |
4,000 |
247 |
1 |
0 |
M284
155mm Round |
1,610 |
1,610 |
0 |
0 |
30,000 |
542 |
1 |
0 |
M270
227mm Rocket |
8,000 |
8,000 |
0 |
15,801 |
31,600 |
556 |
1 |
0 |
12.7mm
Round |
4 |
0 |
0 |
0 |
1,800 |
600 |
1,000 |
3 |
9-A-624
12.7mm Round |
5 |
0 |
0 |
0 |
1,500 |
600 |
4,000 |
3 |
14.5mm
Round |
6 |
0 |
0 |
0 |
1,600 |
600 |
1,000 |
3 |
GSh-23L
23mm Round |
25 |
8 |
200 |
0 |
2,000 |
930 |
1,000 |
3 |
GSh-301
30mm Round |
40 |
25 |
0 |
0 |
1,600 |
800 |
1,000 |
3 |
2A38M
30mm Round |
25 |
10 |
0 |
0 |
2,500 |
1,200 |
1,000 |
3 |
2A42
30mm Round |
30 |
15 |
0 |
0 |
4,000 |
1,000 |
300 |
3 |
2A42
30mm HE Round |
30 |
15 |
1,000 |
0 |
2,000 |
1,000 |
300 |
3 |
2A42
30mm AP Round |
25 |
25 |
1,000 |
0 |
2,000 |
1,000 |
300 |
3 |
2A72
30mm Round |
30 |
15 |
0 |
0 |
2,000 |
800 |
1,000 |
3 |
AO-17A
30mm Round |
30 |
15 |
0 |
0 |
1,500 |
1,000 |
100 |
3 |
ADMG-630
30mm Round |
30 |
15 |
0 |
0 |
1,500 |
800 |
1,000 |
3 |
76mm
Round |
450 |
450 |
0 |
0 |
4,000 |
198 |
1 |
0 |
100mm
Round |
650 |
650 |
0 |
0 |
4,000 |
198 |
1 |
0 |
2K23
100mm Round |
650 |
650 |
0 |
0 |
4,000 |
198 |
1 |
0 |
BM-21
122mm Rocket |
1,400 |
1,400 |
0 |
5,209 |
30,000 |
542 |
1 |
0 |
2A46M1
125mm Round |
688 |
688 |
0 |
0 |
4,000 |
289 |
1 |
0 |
2A65
152mm Round |
1,548 |
1,548 |
0 |
0 |
24,000 |
485 |
1 |
0 |
Chaff |
0 |
0 |
0 |
0 |
0 |
25 |
1 |
3 |
Flare |
0 |
0 |
0 |
0 |
0 |
25 |
1 |
3 |
Smoke
Granade |
0 |
0 |
0 |
0 |
0 |
6 |
1 |
45 |
Rate Of Fire/Burst Duration
The rate of fire is the number of rounds capable of being fired per
minute. The "Burst Duration" is the length of time this ammunition will be
fired, typically 3 seconds.
Therefore a weapon capable of 1,000 rounds
per minute fired in a three second burst, will fire 50 rounds of ammunition. Each
impacting round will deliver the appropriate amount of hard or soft damage.
Muzzle Velocity
In meters per second. |